I’m having trouble finding any information about the level of support for consoles, both on the server and in the native client SDK.
Curious if there is any support for Xbox, PlayStation, and Nintendo Switch. Can the server accept executables and symbols of builds for these platforms, as well as actual crash reports from those platforms? Is there any support in the native client SDK for console platforms?
For PlayStations, it has its own crash server which provides lots of information regarding device, user, runtime etc. Sony is running the servers - doesn’t seem to expose any APIs.
If you managed to put Sentry SDK into PS4, it’s likely you’d missing some info or the native debug symbols.
In my research, I ended up let PlayStation be its own world and didn’t do sentry integration.
Worth noting Sentry does support PlayStation, as well as Xbox and Switch.
You can find Sentry in the Middleware & Tools page in the devnet. And the equivalent in the Xbox and Switch developer networks and start the middleware verification process. Folks will reach out with details on how to set things up.