Hi, I’m new to sentry.
We’re planning to integrate sentry to our Unreal Engine 4 based games.
Unfortunately, the stack trace of the minidumps are not read correctly.
Here are some sample links:
https://sentry.io/share/issue/2d58b48d06ab4455afe95a1739164142/
https://sentry.io/share/issue/b7160200c4d343f6b291806e954908f6/
Here a sample of one stack trace:
Application-Specific Information:
Fatal Error: EXCEPTION_ACCESS_VIOLATION_READ
Thread 16096 Crashed:
0 TouristBusSimulator.exe 0x146248e92 <unknown>
1 TouristBusSimulator.exe 0x14626fbbf <unknown>
2 TouristBusSimulator.exe 0x14624a54f <unknown>
3 TouristBusSimulator.exe 0x1462105e6 <unknown>
4 <unknown> 0x18143c0cb3c <unknown>
5 TouristBusSimulator.exe 0x1409d497f UObject::ProcessInternal (scriptcore.cpp:1088)
6 <unknown> 0x8c74e8 <unknown>
7 TouristBusSimulator.exe 0x146271e7c <unknown>
8 TouristBusSimulator.exe 0x146248ef5 <unknown>
9 TouristBusSimulator.exe 0x14624a54f <unknown>
10 TouristBusSimulator.exe 0x1462105e6 <unknown>
11 TouristBusSimulator.exe 0x146271cab <unknown>
12 TouristBusSimulator.exe 0x14624a54f <unknown>
13 TouristBusSimulator.exe 0x1462105e6 <unknown>
I’ve uploaded the pdb and corresponding exe file correctly and it is shown as:
Stack Unwinding: ok
Symbolication: ok
Stack traces in Visual Studio are almost always shown correctly.
Is there anything I can try to get a better stack trace?