We’re currently using Sentry with Unreal Engine and I’m looking into setting up stack trace rules however I haven’t been able to get anything working so far. When we get certain types of issues like asserts or ensures from Unreal I’d like to remove all of the error handling code. In total that would end up being around the top 5 - 6 frames but that can vary. I’ve looked at the docs and tried to get something to work with no luck. I’ve simplified my stack trace rules to just one for RaiseException, which is in Kernel.dll.
stack.function:RaiseException -app -group
However even when I have deleted my exist issues new ones still appear with RaiseException in the callstack. Note that it’s been about a 24hour period since I’ve put this in, so I’m obviously missing something.