We are releasing our UnrealEngine 4 game to Stadia, which has it own crash handling. Epic has told us they do not intend to add UE4 crash reporter support, as the Stadia crash handler supports all the features Epic’s crash reporter does.
Is there a known easy way to upload Stadia crash data to Sentry?
If not, what data exactly does Sentry expect to the ue4 endpoint? I’m considering faking a UE4 upload packet, as we want the crash reports from Stadia to look similar to Windows crash uploads in the Sentry web view.
The Stadia crash data includes a minidump, a file with stderr output and a file with stdout output (game log)