I’m trying to set up sentry with the UE4 (4.22) crash reporter. The problem is, I cannot even get a single event to reach sentry.
I created a brand new first person example project; followed the instructions to set the required section in the DefaultEngine.ini file and set include crash reporter and debug files.
In in c++ I added the line
throw("crash on purpose"); whenever a projectile hits a target to make it crash.
If packaged or not, the ue4 crash handler appears -> I click send and close but I don’t get an event in sentry.
Am I doing something stupid? Please let me know!