I’m using Unreal Engine and every day we are making a new build, uploading it to Steam and uploading the debug files to Sentry. Currently there is no way to tell which build id that generated a particular crash event.
So basically what I want is that each crash event is tagged with a custom build id, or even better that debug files (.pdb) are tagged and events that matches that pdb gets the same tag.
Is there any way to do this?