I develop a plugin for Unreal Engine.
I would like to get crash reports into sentry.
I have managed to set the Engine/Programs/CrashReportClient/Config/DefaultEngine.ini and get an actual stack trace into sentry, but I would like to be able to do this from a plugin perspective, without my users required to change engine configs.
I would be okayish if it would work using project configs aswell, but I havent been able to get anything into sentry with anything other than engine configs
Is there any way to do this? I haven’t been able to find anything anywhere for this situation.
If not, is there any way to manually create a onCrash event in Unreal engine c++ that manually sends a crash report to the sentry data url?
Thank you for your help!