Version and release tagging for unreal crashes

When sending crash reports using the Unreal CrashReportClient, is there any way to set standard Sentry tags and contexts, like “version”, and “environment”?

I know I can modify the crash context from the actual client, specifically the “GameData” section, but none of that seem to be processed on the Sentry side, it’s just shown as a general key/value entry in the report, it’s not picked up like “well-known” tags.

For example, this shows up in the GAME section in the issue, but isn’t reflected in the mapping to releases.

FGenericCrashContext::SetGameData(TEXT("version"), GameVersion);