[Unreal Engine 4] Investigating dropped errors


I’m trying to send my UE4 crashes to the Sentry. I followed the documentation about configuring the Crash Reporter however all of the errors received by Sentry are being dropped. I have no idea what’s causing the drop of the sent error. Is there a way to see the dropped errors? To investigate why are they being dropped? The hint says it may be due to invalid data, but how the invalid data looks like?
Do I have miconfigured Crash Reporter? Am I missing something? Any help would be appreciated.



I have the exact same issue.

Thank you

bug created on the github : Unreal crash reports are received but dropped · Issue #34131 · getsentry/sentry · GitHub